Randall Rosenthal born 1947 in NY has become famous creating what appears to be a cardboard box stuffed to the brim with wads of cash. In reality, both the box and the cash are carved out of wood and hand painted to jaw-dropping, lifelike precision by the artist. Though Rosenthal’s portfolio of work also includes wood recreated as newspapers, baseball cards, binders, books and more, it is his sculptures of money that have particularly captured the public’s eye.
"Half the time is spent on carving and half is spent on painting, they’re the exact opposite processes. I start with a block of wood and it’s totally reductive in that I take away wood until I get what I want.
The carving is a high-wire act because there’s no room for error and I don’t plan it out, the painting is the opposite. You can paint on the paint forever, until you get what you like.” (by Katie Kindelan)
Project by Michael Burk is an analogue projection device to intimately view 3D printed objects - video embedded below:
Kepler’s Dream is an aesthetical investigation, exploring analog projection technology in the combination with computationally created content that is given a physical shape through 3D printing.
Inspired by obsolete projection technologies like the overhead projector, and especially the episcope, an installation was designed that generates unique imagery and a fascinating experience.
Mixing digital aesthetics - parametric and generative shapes - with the qualities of analog projection creates an otherworldly look that seems to be neither digital nor analog.
Interacting with the installation creates a deeply immersive effect, as the instant reaction of the projection and the “infinite frame rate“ let this fantastical world come to life.
Japanese artist Maico Akiba painstakingly creates small worlds or “SEKAI" on the backs of found toys that are exotic and extinct creatures. The what-if basis of the works here is certainly an alluring one, I can recall myself as a child day-dreaming these exact scenarios. Take a look at more below!
Photographer John William Keedy has had to deal with an anxiety disorder for some nine years now.
“From a height of three meters, porcelain figurines are dropped on the ground, and the sound they make when they hit trips the shutter release. The result: razor-sharp images of disturbing beauty—temporary sculptures made visible to the human eye by high-speed photography technology. The porcelain statuette bursting into pieces isn’t what really captures the attention; the fascination lies in the genesis of a dynamic figure that replaces the static pose. In contrast to the inertness of the intact kitsch figurines Klimas started out with, the photographs of their destruction possess a powerfully narrative character.” (text from martin-klimas.de)
Pictures from Juxtapoz Magazine
Korean artist Yong Ho Ji recycles old tires and turns them into incredible works of art. From animals to humans and even animal/human hybrids these tire sculptures are truly amazing, which he dubs “Mutant Mythos”
Most of these sculptures are life sized or larger.
Everyday Objects Made Unusable by Giuseppe Colarusso
Founded in 2001 by American sculptor Jamie Raap and German architect Henrik Mauler, Zeitguised are a Berlin-based contemporary art studio exploring the frontier zone between digital abstraction and realism. Their ambiguously poetic work draws from the infinite recombination capacity of the internet’s crazed mashup culture, paired with the manipulation potential of digital imaging tools. Using seductive 3d animation, Zeitguised creates post-narrative modes of structural transformations, evoking mental states of manic order and complex instability. Precarious color relations and dysfunctional shape agglomerations inform sequential transfigurations. By playing with conventions of digitally manufactured images, the fake is emancipated from authenticity.
The cloud theme predominates the work of Zeitguised: a transitionary, metastable cluster that is nothing yet becomes anything, if only for a fleeting moment. A swarming system that shows symptoms of life and the agility of a connected organism, the cloud is a bastardization of the abstract and the real as a twitching borderline between fiction and concretization. In a post-anthropocentric motion, the cloud works postulate that the predictable merging of nano-, bio- and information technologies will render perpetually evolving shapes into real artifacts.